BLOOM

Touch-based 2.5D nature platformer about a heroic seedling in a ruined world.

Worked as one of four level designers.
Made by the immense Team Flaming Toast.
October 2013 - March 2014.

Bloom was one of USC's 2013-2014 Advanced Game Projects. You play as Sprout the Seedling, using their gesture-controlled nature powers (spike platforms, destructive spikes, rainclouds) to locate the Tree Of Life and restore vitality to a machine-dominated world.

As a level designer, I designed 2 levels and 1 boss fight, as well as assisted in the construction and population of the levels in Unity.